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PLANK BATTLES

Project Name: Plank Battles
Controlled by: Programming 
Programming Difficulty: Easy-Medium
Construction Difficulty: Medium-hard
General Comment. Any battling robot gets the kids enthusiastic. This is no exception

Rules FOR STUDENTS


​You must use:
-1 NXT or EV brick
-up to 3 motors

You must:
Build a robot that can battle against another robot on a large plank. One robot starts at each end. The first one to fall off, loses. If neither robot falls off, whichever is past half-way for 5 seconds, wins. 
​

Tips For students


Tip: Cars with four wheels will go straighter. Especially if both motors turn one axel each.
Tip: Cars that use cogs will have better torque. A small cog on the motor and a big cog on the wheel will make the wheels turn slower, but stronger. To use cogs, the wheel's axel can't go through the motor's hole.

SAMPLE PROGRAMMING (Older icon-based coding)

Picture

SAMPLE PROGRAMMING (Newer word block coding)

Picture
When the touch sensor button is pressed, the robot will travel at 50% speed until it "sees" the other robot (within 10cm) then it's speed will double (100%) and a weapon will be activated using a third motor (A)

TEACHER INFO


​When I have done this, I put the plank on three or four cube foot-stools or books. That way students could not construct a robot that 'gripped' under the plank. A painters plank is ideal. 
​
​Grading option: The more battles won, the better the grade.
​
​If you are recording wins make a copy of this Google Sheet to help you score 
Picture
Classroom Tips
Score Sheets
Project Ideas

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